Input Devices

I work with micro-controllers (Arduino, EZIO board, etc.) to connect various sensors and input devices to real-time applications, for example for the Jetski project.

Designed and built new input devices like Multi-touch Interface or V-Ramp.

Connected a Logitech WingMan RumblePad to use for real-time applications (over Logitech's Profiler and over DirectX / VRPN).

Connected sensors or devices (WM-918 weather station) to log data, store data in databases, make data accessible on web servers.

Immersive Environments (Display Technologies)

CAVE

I experimented with University of Michigan 3D Lab's CAVE for many years. I was interested in improving the human computer interaction in realistic immersive environments. I programed the CAVE, created and converted content, implemented projects, and worked with ImmersionGraphics on upgrades and maintenance.
I created with the help of several students programming libraries to make the CAVE usage easier.

The University of Michigan 3D Lab's CAVE has four walls (1024x1024 each) and a Vicon motion capture system.


Wide-Screen Projection System (AccessGrid)

I experimented with tiled projection system. I started with the AccessGrid which was designed for video conferencing. It used 3×1 projectors (3072x768) which allowed for the presentation of multiple data sets and video streams. I helped to build the system and operated it for many conferences. I worked with Internet2 for the special network requirements.

After upgrades I experimented with the system to use it for demonstration and exploration of 3D data in real-time.



High-resolution Tiled Display (GeoWall2)

At the University of Michigan 3D Lab I set up a small 7.5 megapixels system with 3×2 screens (3840×2048) driven by just one computer. I also built a big 35 megapixels system with 4×4 screens (7680×4800) driven by eight display computers and one control computer.


Kaiser Augmented Reality HMD
BOOM
Sensics' Panoramic head-mounted display

I used several head-mounted display, primarily the Kaiser HMD which I used for a "Presidential Initiatives" funded project called "Augmented Reality for Hazard Detection". Our team connected a Flock of Birds tracking device and programmed the display with Performer using an Onyx. I also demonstrated the Boom technology and wrote programs for it with the Performer toolkit. I evaluated the Sensic's tiled display.

Scanners and Tracking Devices

I used several 3D scanners, primarily the Handyscan 3D. I configured the software, operated the device, and cleaned up the geometric model.


Vicon Motion Capture System

I worked with the University of Michigan 3D Lab's Vicon System which uses 8×MX13 cameras. I calibrated the system, set up markers, and recorded motion. I also worked on the integration as a tracking system in a CAVE environment.


Tracking Devices

I experimented with Ascension's "Flock of Birds" and Polhemus' FastTrak. I wrote software to talk directly with the box over the serial protocal. I also integrated the trackers to various real-time software toolkits using client/server application like trackd and VRPN.


I used several sensors connected to micro-controllers to meassure the loacation / distance of objects / track points.

Rapid Prototyping

Z Corps's Z310
Z Corps's Z510
Dimension's Elite

I worked with several rapid prototyping machines, primarily with Z Corp's "3D Printer" product line (Z310 and Z510). This involved geometric model clean up, machine preparation, clean up of the printed models, and finishing the models with epoxy or cyanoacrylate (CA). I also worked with Dimension's Elite machine, which uses fused deposition modeling (FDM) based on plastic.